- No
- Title
- Author
- Time uploaded
- Views
- Likes
- 17
- Session 02.05.02: Democratize, decentralize and disintermediate: transformative service for integrative communities
- 관리자
- 17 Nov 2023
- Views148
- 0
- 16
- Session 02.05.03: Subjective age and consumer behavior: new technology acceptance and sustainable
- 관리자
- 17 Nov 2023
- Views173
- 0
- 15
- Session 02.06.01: The Impact of Uniform Sales Strategies Bearing Regional Names in KBO:Depending on the Alignment of Residential Area and Team Origin
- 관리자
- 17 Nov 2023
- Views160
- 0
- 14
- Session 02.06.02: What drives user churn? An examination of factors influencing league of legends’ gamer churn behavior
- 관리자
- 17 Nov 2023
- Views140
- 0
- 13
- Session 02.06.03: The Effect of eSports User Types on Paid Item Purchase: Focusing on the Mediating Effect of Charact
- 관리자
- 17 Nov 2023
- Views147
- 0
- 12
- Session 02.06.04: The impact of personal training on the difference in participation motivation and sports commitment among sports participants (Focusing on fitness club members in Japan)
- 관리자
- 17 Nov 2023
- Views143
- 0
- 11
- Session 02.06.05: Influence of esports athlete brand image and team & league brand association factors on viewing intention: the case of LCK (League of Legends Champions Korea)
- 관리자
- 17 Nov 2023
- Views150
- 0
- 10
- Session 02.06.06: The effect of media content use by Korean professional baseball players on physical self efficacy and player life satisfaction: focusing on sports articles and SNS
- 관리자
- 17 Nov 2023
- Views144
- 0
- 9
- Session 02.07.01: Textile Property Recommendations for Korean Civil Defense Uniforms for Disaster Recoveries
- 관리자
- 17 Nov 2023
- Views132
- 0
- 8
- Session 02.07.02: Safety, Sustainability, and Generative AI: The Impact of Generative AI-Designed Workwear
- 관리자
- 17 Nov 2023
- Views141
- 0